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Andrew Howells
Level Designer
Hell Let Loose: Smolensk
(2025)
This map is based on the Second battle of Smolensk set in 20th June 1943. The battle for Smolensk was a turning point in the war on the Eastern Front. The city itself was a strategic objective, and it's liberation helped split German forces from other battles.
The map was released in Update 19 and I was the Level Design Map Lead on this map from its conception.
Role: Level Design Map Lead
Duration: 2024 - 2025
Team Size: 50+

Some gameplay and community sentiment videos can be found here:
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https://www.youtube.com/watch?v=ci-tIRrAtXQ&pp=ygUXc21vbGVuc2sgaGVsbCBsZXQgbG9vc2U%3D
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https://youtu.be/YKr4p2tNHz4?si=pF23qKWhwxiRecny
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https://youtu.be/wmbow8tJxU4?si=_lmqsotYaCzwLfye
My Contribution:
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Initial researching and concepting
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Researching the battle of Smolensk and gathering references
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Creating a map to concept along with a map layout showcasing all the CPs
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Level to first pass
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Implementing the initial landscape and gameplay setup
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Blockout of the HQs and Capture Points
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Level to Shippable
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Running stand ups
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Reviewing tasks as the map progresses
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Collaborating with the Art, Audio and VFX teams as they transition the map from blockout to final
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Running playtests, collating and actioning the feedback appropriately
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