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Andrew Howells
Level Designer
Little Hope
(2020)
Little Hope is the first commercial game I have had the pleasure to work on. It follows the story of five classmates who, after getting lost, find themselves witnessing the events of witchtrials, very similar to those in Salem in the 17th century. The branching narrative is told through cinematic sequences, choices, exploration within levels and much more, all things I have designed and iterated on.
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The game is being made using the Unreal engine. This project has shown me so much about how the industry works and how hundreds of different people need to all collaborate together to make the finished outcome. Additionally it has highlighted the jump in quality that is required working for a BAFTA winning company on a AAA game.
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The game was released on 30th October and has been received well.
Role: Junior Designer
Duration: 2019 - 2020
Team Size: 100+

My Contribution:
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Designing and iterating on levels
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Scripting cinematic sequences, AI and other game elements
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Pacing out levels and cinematic sequences
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