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Mineaton

For my third year professional project my team created Mineaton. A 2D mobile based game that was to function as a companion app for our client, Junkfish's upcoming game.  

After the whole team saw these prototypes and understood the design I then focused on the specific parts of the project such as providing accurate documentation for the programmers and the same for the artists. Providing easy to read, colour coded documents for my teammates led to an the prototype being finished before the deadline with plenty of time for me to go into the engine and play around with some of the variables.

THE PROCESS

The process started with me pitching ideas to the team and receiving feedback on theses. I would then iterate the designs and the team would vote on which design best suited our brief and which one we all liked.

 

 

 

 

This would lead me to design a paper and digital prototype of that idea.

Things I was responsible for:

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  • Initial Concept

  • Design Iterations

  • Level Design

  • Mechanics Design

  • Iterating Mechanics

  • Communicating with team

  • Documentation

  • Presenting 

The final trailer for the proffesional project I was happy to be a part of!

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